History of Imagine Education and our Story-Based Math
Sunday, January 31, 2010 at 12:56AM Hi. My name is Scott Laidlaw. I started teaching middle school mathematics six years ago after a three year tenure teaching at Appalachian State University. I've been a middle-school math teacher since, most of those years at a public school in New Mexico teaching 5th to 8th grade of all abilities.
I started using math games in 2003 when I moved to teaching in New Mexico where I faced the prospect of leading a classroom where the average student had less than 28% percent chance of scoring in the proficient category on the state test (not unlike many teachers throughout the country).
I had the idea to build an epic math game at 35,000 feet. At the time, our school taught thematically and we were studying the Renaissance. On a plane on the way to a conference, I was reading about the spice trade to bulk up on my personal knowledge of life in the 1600's, when I opened up "SkyMall" magazine to find an enormous map of the world, 10 feet high and 14 feet wide! I thought, "Hey cool, let's buy that map and have kids "sail around the world" to learn basic functions and ratios while they trade spices." I talked with my administrator about the idea, and 6 weeks later the map showed up. We covered it with 3000 sticky notes (a literal number) to hide the known world, made some wooden ships and rules, and the kids came in for an after-school kick-off of the math game called Piracy! It was amazing, wonderful, and absolutely fraught with problems that led me to pull out my hair.
Humbled by the ridiculous map, the next year, I worked with a colleague named Todd Wynward who really ramped-up the meaning of "math game" to become a meaningful means of teaching math content, and together we created a game called "Kingmaker," a story-book approach to gaming, where students started by learning that they'd been exiled from their Kingdom with 12 other peasants and a pig. As "rulers" of a small pitiful fiefdom, the students taxed their population and calculated disease as they grew a little Kingdom. Played individually, we learned that games could be an excellent medium to teach math with depth. With Kingmaker as the support piece of our math curriculum that year, our math state test scores soared.
Despite their eventual success, we made a lot of mistakes in those first two games, including no less than three mortifying experiences in the early years where the math games "broke," and with hundreds of hours poured into the curriculum, I felt like giving up. But I had supportive administrator, creative in his own right, who kept saying, "let's revise this and make this better." Over the years, it seemed like Todd revised the basic design of my math games about 100 times. "Through feedback," he would say, "we become excellent."
It was the following year when I launched a math game at school that finally worked with a hands down effective approach. I had been in Peru for the prior summer, studying ancient cultures and kept running across a major story-line of ancient rites of passage where adolescents readied themselves for adulthood through a personal wilderness journey. With the help of our school staff, parents and volunteers, major story line work by Todd, and gems of ideas from colleague Stephanie Owens, I created a math game called, "Ko: Rites of Passage," the story of a child living in wilderness 10,000 years ago. The aesthetics were beautiful: five deer hides hand-sewn as the platform for a hand-painted map, stone animal totems from Peru, an actual antique box, and a shaman robe. But the major upshot was that I found a basic math game design that worked solidly in the classroom. I linked "Ko" to national standards of learning outlined by the National Council of Teachers of Mathematics, and built a game that appealed to girls as much as boys. Through other aspects of our math program such as tutoring, math artwork, math writing and teaching students to transfer their knowledge to the state test, we easily doubled the average state test score in mathematics, even with a group of 5th grade students who entered the year below the 28% proficiency rate.
After that year, it was much more than test scores that kept me going. "Can we play the game?" became a mantra of days, weeks and months to come. The desire of the students kept me wanting to learn more, and get better at math game designs. At break, kids wanted to play the game. At lunch they wanted to play the game. Last spring break, I even got a call from a student who asked to be "cleared" to move to the next level. Really.
With this energy, in the years to come, two more math games were created, "Destiny" and "Empire." The former was about living in an old west gold town, and the latter about a child ruler in Ancient Mesopotamia. A software application created for Empire by Loren Johnson of Venado Partners allowed each student to maintain a personal "rulership". Empire eventually received national press and showed me just how powerful a software application could be in engaging students. And, Empire was "hard core" math, which required following an 8 step algebraic equation to complete each turn, checked by computer to get through. When I tested it the first time, it took me 45 minutes to complete one turn! But the kids were engaged and worked through problems I wondered if ever could be completed.
After a group of schools from around the country called and asked to purchase Empire, I realized it was time to help other teachers. Imagine Education was launched, and we chose Ko (now called Ko's Journey) as our first major product.
Ko's Journey is a on-line math game that will be released on January 12, 2010. As a web-based interactive story-based design, I can only say that the team building it has done so with a programming aesthetic not-too distant from the work of volunteers on those leather hides years ago, undergoing multiple revisions, with the ultimate goal of creating a simple to use, engaging and effective learning environment for middle student to learn the core threads of middle-school math.
-Scott Laidlaw, Ed.D.
Director, Imagine Education
